Watching 1. I See Him
60mWe meet Robert of Locksley, a young Saxon whose world is shattered by injustice. His struggle to right a personal wrong will forge him into something legendary...not just a man, but a symbol.
2. A Heinous Devil
60mAfter witnessing his father's brutal execution, a young Saxon forester, Robert of Locksley, begins a dangerous descent into vengeance that will ignite a legend.
3. No Man Can Hide Forever
52mThe death of Huntingdon's son deepens the rift between Normans and Saxons. Rob gains a powerful ally in Little John, but the Sheriff's pursuit grows, driving the outlaws deeper into Sherwood. Marian enters the dazzling yet perilous court in Westminster.
4. The Cause of This Unrest
51mRob and his band target the Sheriff's reward money — a bold heist that could change their fortunes, if it doesn't first get them killed.
5. Go Back to Them
54mRob risks all to save the Millers from hanging. In Westminster, Marian's world tilts with news of her brother's death.
6. Bound by Love, Divided by Lies
66mQueen Eleanor arrives in Nottingham, throwing the Barons, and the Sheriff, into turmoil. Rob and Marian are reunited at last.
7. Thieves with a Purpose
60mRob acts on his secret pact. Meanwhile, Prince John arrives in Westminster, and Marian is drawn into a dangerous attraction.
8. The True Price of Defiance
54mRob launches a daring rescue of his uncle and Saxon elders, only to walk into the Sheriff's trap; the death of an outlaw fuels Rob's rage; in Westminster, Marian's growing bond with Prince John makes her mission for Eleanor increasingly dangerous.
9. I Choose You
56mIn response to Henry's death, Rob burns Warick's manor and kills Warick, driving Tuck away; the Sheriff visits Eleanor; Prince John uncovers Marian's spying, forcing her to flee with news that the King has sent Guy of Gisborne to kill Rob.
10. One Enemy Falls, Another Rises
60mAs Guy of Gisborne embarks to kill Rob, the Sheriff plots against him to draw the King to England; Rob prepares to attack; Marian infiltrates her father's home for intel; the outlaws lead missions crucial to victory; all must succeed, or all die.